Large portions of this article were taken from a
thread created by
Royalness over at
MLG Pro. I have however added to, subtracted from, and edited parts of his original post.
The purpose of this post is to list and explain various button glitches found in Halo 2's multiplayer. Most of these glitches are very useful if exploited properly, and all (unless noted otherwise) are allowed in MLG competition. I hope you find this post imformative, entertaining, and helpful.
This is a database for usefull Weapon Glitches. The instructions are described in default buttonset. You can combine glitches!
Easy DoubleShot: Rushed RRBX
The MeleeFire (with shots fired) as described in the 'hardest' glitches section, CAN have another use, unheared off so far.
If you rush the RRBX sequence, then your melee will just not be visible and you plain DoubleShot. HOWEVER this sequence is so much more consistent than regular DoubleShotting.
Especially people who use boxer settings should always go Rushed RRBX.
Use - Fire the first two shots normally, finish with Rushed RRBX.
Use - Rushed RRBX YY Rushed RRBX.
Note - This glitch will also auto-reload.
MeleeFire: B,X,R or B,Y,Y,R or B,X+R
As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and open fire again. If done optimal it will seem like a melee and shot at the same time. To be done with a full clip or using Y,Y instead of X when not. When you are in your opponents face you are best off pressing X+R at the same time, this will also MeleeFire, thus killing, but also reloads after a few seconds (Off-host).
Note - Also works with sniper (MeleeSnipe), but preferably press X before the melee hits so you are still lunging towards your opponent.
Note - When you don't have ammo to reload your battle rifle, you can keep doing B,X,R.
Note - Off-host, this will automatically reload you.
Double Melee: B,XB or B,YB
As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and melee again. If you have a secondary weapon you can also press Y between melee's to switch and melee with your secondary or go for a Y,Y to melee with your primary weapon again (sword and brute shot have stronger melee's than other weapons).
Note - Combine MeleeFire with a double melee B,X,R,B for a certain death.
Quick Reload: X,YY or X,BX or X,BX+R
After a certain time in a reload animation, the weapon is reloaded, pressing Y,Y, enables you to fire again sooner. This also works to cancel the swords 'reload time' since there is a period of waiting after a swordlunge. If you don't have a secondary weapon (Y,Y is switch back and forth), then press B when the gun is reloaded to melee and X to cancel it again.
If you X,B,RX so fire at the same time with the X to cancel the melee, then you will make a meleefire that will reload automatically after 2 seconds (Off-host). With the shotgun you don't have to be at the beginning of your clip like with rifles and you can just press RX at the same time to get an automatic reload.
Note - If you press Y,Y too fast, then you do a Cancel Reload.
Note - The re-reload X,B,RX only reloads off-host and works for all rifles.
Note - The Quick Reloads&Cancel Reloads also work with Doubleshotting.
Quick Switch: Y, YY or Y,BYY or Y,BX
If you want to be the faster combo-whore after releasing a plasma bolt, just switch, melee and switch switch (or cancel melee by pressing X) and you'll be able to fire a splitsecond before you combo-opposition can.
Also Y, wait, YY works.
Note - All rifles allow you to fire straight after the Quick Switch and Quick Reload, but all heavy weapons can fire just as soon as they usually can even though the animation finished
Nade Reload: L,X or L,XXX (Off-host)
If you have shot a few rounds out of your clip already and you want to reload and shoot at the same time, then press L, then quickly press X while doing the reload animation and then just keep shooting the rounds you have left in your clip while the gun reloads at the same time.
Note - Works only when you are not host, due to communication error towards the host.
Note - When you apply this trick to the carbine you have to press X 3 times, you can keep shooting the carbine after this, because it keeps automatically reloading as long as you keep shooting.
DoubleShot: RR,X
The hardest one of all; Tap R two times in a quick succession. Sort of go half-way down your trigger. On the second shot hold the trigger down, quickly after the controller has registered the start of the holding press X in order to have the two shots burst out at the same time or rapidly following eachother. Timing and precise finger movement is crucial. You will know its succesfull when you see no reloading animation, but have a full clip again with 6 bullets less.
Note - After a succesfull DoubleShot you can not shoot straight away.
DoubleShotting (with secondary): RR,X YY (repeat)
The downside of DoubleShots are the reload time, the previous glitch takes care of that, but isn't very consistent over XBL.
By doing a Cancel Reload, which is pressing YY, you can switch to a secondary, switch back and go again without having to wait for the reload.
DoubleShotting (without secondary): B,X+R RR,X (repeat) (Off-host)
First B,XR, then fire the second shot (remember the B,XR reload is about to kick in, THEN DoubleShot, wait for the B,XR reload and quickly B,XR again so you don't have to await the RR,X reload.
You can keep shooting, because you await the reload of the first B,XR, not the RR,X reload, if you fail you can shoot like you normally would AND you don't need a secondary.
Note - The time it takes to reload from the B,X+R depends on latency, meaning on some hosts you have time to even fire a regular shot between B,XR and RR,X while on others it turns into a constant stream of shots.
Triple Shot (Off-host) (Secondary Weapon)
The triple shot is basically a delayed doubleshot and a regular doubleshot right after each other. First press RRYY. If done correctly, you will fire one burst, then a quickswitch, and then a second burst. Immeadiately after the second burst, press RRX as fast as possible. This will perform a doubleshot immeadiately following the second burst. What results is three bursts (9 shots) in rapid succession.
Note - Timing is important when tripple shotting. If you attempt to press the RRX too quickly, you will end up only firing two and a half bursts.
Note - A perfetly executed triple shot will result in a kill, even if the target has full shields.
MeleeFire (with shots fired): RRB,X or RRB,XB
Tap fire twice rapidly (like Suicide shot) then press B right after the second shot. The seconde shot hasn't yet come out, but is waiting to come out. Then when you press X you will see the melee hit, and the shot come out.
You CAN melee straight after (RRB,XB) thereby combining all the benefits of both DoubleMelee, MeleeFire and DoubleShot. However, if you don't press the second melee, assuming you've already killed your opponenent then the RRB,X will actually auto-reload, because you have also doubleshotted.
Double Nade: Charge,R,pause,L,L
When you release a plasma bolt after the pistol is charged or when another plasma weapon has overheated (Beam Rifle, Plasma Rifle) wait one second and press L,L in order to through two grenades rapidly after eachother.
Note - The best time to do this is when you see your left hand 'twitch'.
Dual Nade: L,Y,B,L (On-host)
Not to be confused, but do to be combined with the Double Nade. The Dual nade is an entirely different trick that uses the picking up and dropping of dual wieldable weapons to cancel the time intersection between grenade throws. Basically you stand on a dual wieldable weapon, holding a dual wieldable weapon, then press L to throw the first grenade, hold Y to pick up the dual wieldable weapon, B to melee and throw the weapon away and L to grenade again. With boxer settings the sequel would be L,Y,L.
Note - Combine with Double Nade for a rain of grenades.
MeleeStuck: B,X,L
When you lunge towards an opponent for the melee you can cancel the full animation in order to use the lunge towards your enemy to get a plasma grenade attached. Works best when the melee has not hit yet, since you're still moving towards him.
Overheat nade: Charge,R,Y,L
When you release a plasma bolt after the pistol is charged and released you can hit Y and L quickly after eachother. What will happen is that the grenade will fly without its throwing animation. Helps if you missed the plasma shot because your opponent goes behind a wall. After the grenade is thrown there is a small time you can not shoot, but doing a cancel reload (Y,Y) fixes that.
Instant death: RR,Y,B
Stand in front of your opponent and aim at his/her head, then by pressing R,R,Y,B quickly you will first fire one shot, switchmelee and fire the second shot. The melee is to be pressed when you see the secondary weapon model. Benefit to regular MeleeFire is that you can have shots fired and you fire one shot more.
Note - You do not want to run forward while getting in range for the melee, because then you will have the second shot hitting you in the back of your head.
Suicide shot: RR,Y (secondary weapon)
This is a technique that can help you get out of a bad spawn without losing a point. When you press RR,Y and move forward the following happens. You will fire one shot, then switch to your other weapon and then fire another shot. If you moved forward during the button sequence, the second burst will hit you, because it will still come from the place where you pressed the second R.
Note - MLG prohibits use of the Suicide Shot and Guardian Glitch in FFA and 4v4 games.