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CyRoN
 
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Default Date Posted: 04-25-2007, 04:36 PM

well didnt see anyone make this so im gonna make it these are the game types and rules for 07.(sticky please)




-All info taken from mlgpro.com

Schedule

Regular Season

-Charlotte - April 13-15
-Meadowlands - June 8-10
-Dallas - July 20-22
-Chicago - August 17-19
-Orlando - September 21-23

Postseason

-Playoffs: TBA - TBA
-Championship: TBA - TBA


Gametypes
Blue text signifies a change from 06 to 07 gametype rules.

2007 MLG Halo 2 Game Types
1. Team Slayer - Midship
2. Team Slayer - Lockout
3. Team Slayer - Warlock
4. Team Slayer - Beaver Creek
5. Team Slayer - Sanctuary
6. Team Bomb - Midship
7. CTF Classic - Midship
8. CTF Classic - Warlock
9. CTF Classic - Sanctuary
10. Team Ball - Midship
11. Team Ball - Lockout

2007 MLG Halo 2 Settings

All Games
1. Resolve Ties = Off
2. Suicide Penalty = None
3. Motion Sensor = Off
4. Team Changing = Off
5. Respawn Time Modifier = None
6. Betrayal Penalty = None
7. Starting Weapon = Battle Rifle
8. Weapon Respawn = Double Time

Free For All
1. Score to Win Round = Unlimited
2. Round Time Limit = 15 Minutes
3. Suicide Penalty = None
4. Starting Weapon = Battle Rifle
5. Weapons on Map = Human
6. Map = Midship

Team Slayer (except Sanctuary)
1. Round Time Limit = 15 Minutes
2. Weapons on Map = No Duals

Team Slayer Sanctuary
1. Round Time Limit = 15 Minutes
2. Primary Turret = None
3. Weapons on Map = Map Default

Team Ball
1. Score to Win Round = 5 Minutes
2. Round Time Limit = 15 Minutes
3. Weapons on Map = No Duals

CTF Classic Sanctuary
1. Round Time Limit = 30 Minutes
2. Flag at Home to Score = Off
3. Flag Touch Return = Off
4. Flag Reset Time = 10 Seconds
5. Flag Indicator = Off

CTF Classic Midship & Warlock
1. Score to Win Round = 5
2. Round Time Limit = 30 Minutes
3. Flag Reset Time = 15 Seconds
4. Flag Indicator = Off
5. Weapons on Map = No Duals

Neutral Bomb
1. Number of Rounds = 1 Round
2. Score to Win Round = 3
3. Round Time Limit = 30 Minutes
4. Bomb Reset Time = 60 Seconds
5. Bomb Arm Time = 5 Seconds
6. Weapons on Map = No Duals


Notes

Gametype Changes
1. Beaver Creek Flag will be replaced with Midship Bomb. The Halo 2 gametype roster will still contain 11 total gametypes. Consequently, each five game series will now contain two Midship gametypes.
2. The weapon set for Team Slayer Sanctuary has been changed from ‘No Sniping’ to ‘Map Default’.

General Rule Changes
3. Neutral Bomb games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning, the game is over. Even if a bomb is planted before the 15 minute mark, the score must change before the time limit for the plant to count. If the score is tied after 15 minutes, sudden death rules go into effect.
4. A tactic called ‘portal jumping’, which allowed a player to jump through a portal and land on top of a base on maps like Beaver Creek, is now illegal.
5. Action replay has been formally illegalized.
6. Players who end a game without a referee’s permission will receive a forfeit.
7. Higher seeded teams will ALWAYS be red team, even in series that are extended to a best of 11.
8. If a team is winning a ball game by more time than is remaining in a match, the game will not be restarted in the event of an Xbox or TV malfunction.
9. The 2007 schedule allows for 208 4v4 teams and 1028 FFA players.

FFA Rule Changes
10. During regular season events, there will be no Halo 2 1v1 competition. There will still be a 1v1 competition at the Playoffs and National Championships. With only three days in which to finish the event and a new registration cap of 208 4v4 teams, the decision had to be made in the interest of time. We do not want to put players through brutal 12-hour plus sessions of tournament play. There will still be cash prizes for the Top 8 finishers in the Championship FFA. Read on for the new format for the Championship FFA.
11.The Championship FFA is no longer played in Round Robin format. The competition consists of a 32 man, 8-player game double elimination bracket. In the Winners Bracket, the top four in each game will advance to the next Winners Bracket Round, and the bottom four will drop to the Losers Bracket. In the Losers Bracket, the top four in each game will advance to the next Losers Bracket round, while the bottom four are eliminated entirely. When there are eight players remaining (four in the Winners Bracket and four in the Losers Bracket), a final game will be played. The winner will claim the Championship FFA title.
12. During Free-For-All matches, players will receive warnings for giving kills to others, at the judge’s discretion. Two warnings result in disqualification from the round.
13. There is no score limit to Free-For-All matches. Games will be played for a 15-minute duration.
14. Up to 128 players will be pre-seeded for the Open Free-For-All.
15. Should a player wish to relinquish his Free-For-All hosting privileges, host will be given to the next highest seeded player.
16. The tiebreakers for Free-For-All games have been extended to formally include Shots Hit, Hit Percentage, and Player vs. Player. 17. Free-For-All is optional for all 4v4 players.

Seeding Rule Changes
18. After teams are seeded for the Open 4v4 based on their 2006 Pro Circuit 4v4 Rank Points, (and 2007 points starting with the Meadowlands event) teams will be seeded based on Online Tournament Rank Points. Teams with no Pro Circuit or Online Tournament Rank Points will be seeded based on FFA performance.
19. Pro Circuit FFA Rank Points will no longer be used to seed teams for the Championship 4v4 that don't have Pro Circuit 4v4 Rank Points.

Hosting Rule Changes
20. In the Championship 4v4, after the higher seed is given host of the Team Ball game and choose another game to host, the lower seeded team will be given ability to choose their two games for hosting.
21. If two teams face each other in the Championship Match that have not yet faced each other, the undefeated team will be able to take higher seed hosting privileges for the Championship Match game types or defer their advantage to the Winners Bracket Finals should those games need to be played.
22. The hosting rules for matches extending to a Best of 11 or Best of have been altered. These changes are fully detailed in the 2007 rules packet.

MADE BY:LITHIUM
Copied From:Halo3forum
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Last edited by CyRoN : 07-08-2007 at 04:53 PM.
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ColtoN
 
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Default Date Posted: 04-25-2007, 04:52 PM

Thanks CyroN
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Default Date Posted: 04-25-2007, 08:16 PM

yeah thanks, but whats up with not going to 50 kills anymore?

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Default Date Posted: 04-26-2007, 04:02 AM

So people can still get a chance to win after somoene hits 50 kills?
Maybe someone has 49 kills and someone else has 46. There could be a minute left and that person with the 46 kills could still win. I'm not sure, just guessing(would be a good guess though)
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Default Date Posted: 04-26-2007, 04:05 AM

The reason why they did this was because in FFA's if 2 friends were paired together, they did not want one of the friends (say at.. 49 kills) to start helping his friend out and trying to get people low shields for him. (top 4 advance in ffa)

If it goes past 50, then there is no set kill limit, so stopping to help your friends would be less likely.

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Default Date Posted: 04-26-2007, 10:33 AM

who would acctually team up in a FFA? its silly

But it's kinda cool i think..
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Last edited by MerculeZ : 04-26-2007 at 10:35 AM.

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Default Date Posted: 04-26-2007, 01:54 PM

Good Read! I just thought it is funny that you r not allowed to use the elite in FFA anymore. I want to. Also I want to add that they should have kept CTF Beaver Creek. Mid Bomb is just stupid.

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Default Date Posted: 04-26-2007, 03:08 PM

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Originally Posted by MerculeZ View Post
who would acctually team up in a FFA? its silly

But it's kinda cool i think..
If it was not a possible problem then it wouldn't be fixed.

Think about it, your in 3rd round open ffa, score goes to 50, top 4 guys advance.

Your friend is at 33 kills, and 4th place is at 36,

you have 48 kills, the odds of 3 people getting 49, and one getting 50 are so unbelievably slim that it isn't a problem for the guy sitting at 48. He says, "hey, that's my friend from before this tournament that might get eliminated, I'll try and help him"


It can, and probably has happened?

yours,

EDIT- (was going to make another post for this but I changed my mind)

The reason that CTF Beaver Creek is taken away is because it's not a very fair map, red base has an advantage.

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Default Date Posted: 04-29-2007, 10:33 AM

how does red have advatage
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Default Date Posted: 04-29-2007, 11:46 AM

thank you
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