Date Posted: 10-01-2007, 09:25 AM
Sadly, one could argue that Bungie's decision _not_ to kill the Master Chief, left too much of a window for discussion such as this.
On the other hand, keeping him alive means that when they release Halo Wars their fans won't be depressed at the very sight of a Spartan.
I read somewhere that the planet that he's hurdling towards in Legendary Mode's extra five seconds is Onyx from the Halo novel "Ghosts of Onyx" (which wouldn't really make much sense since "Ghosts of Onyx"'s setting is right after Halo 2)
Myself, I completed the game on Normal, then, curious about the alternate ending, replayed the final level (named "Halo") with two friends on Legendary.
At first you're like "Where's my extra scene?" then- right after the post-credits sequence ends, the new scene starts..
(one day I'll finish the entire game on Legendary- probably not anytime soon since the Multiplayer is so addictive)
With a movie in the works, and Halo Wars already in the later stages of development, Bungie is far from finished with the Halo franchise; but firing the ring (Halo itself) in the third installment of the series (thus destroying Halo, as it was unprepared to fire; the catalyst for the conflagration that led to the only "boss battle" on the final level) was arguably, an even bigger move than if they HAD killed the Master Chief- maybe I should rephrase- I could see Halo without the Master Chief- but Halo without the Halo?
It also led to our discovery that Johnson... has no nose hairs... err, I mean, he dies and gives you a Spartan Laser to destroy the aforementioned "final boss" (but he does have two immaculately clean-shaven nostrils)
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